Partitions of Unity
And, finally, one to go up today!
A partition of unity is a useful, though technical, tool that helps us work in local coordinates. This can be a tricky matter when we’re doing things all over our manifold, since it’s almost never the case that the entire manifold fits into a single coordinate patch. A (smooth) partition of unity is a way of breaking the function with the constant value up into a bunch of (smooth) pieces that will be easier to work with.
More specifically, a partition of unity is a collection of nonnegative smooth functions indexed by some set
, subject to two conditions. First: the collection of supports
is a locally finite cover of
, which takes a bit to unpack.
The support of a real-valued (or vector-valued) function is the closure of the set on which it takes nonzero values. In other words, the complement of the support is the largest open set on which
.
To say that a collection of sets is a locally finite cover means that every point is contained in at least one of them, and that
has some neighborhood which intersects only finitely many of them. For instance, the collection of all intervals
centered at integers
is a locally finite cover of
. Every real number is within
of some integer, and around each real number we can draw a small neighborhood that meets at most three of these intervals (why three?).
The other condition is that the sum
That is, if we add up all these functions we get the function with constant value . But we made no restriction on the index set, so how do we know that this sum remotely makes sense? Because we evaluate it at each point
and we know that the supports of form a locally finite cover! That is, there is some neighborhood
of
which intersects at most finitely many of the
. For all of them
doesn’t intersect, we are absolutely certain that
, and so our big sum really only involves at most finitely many terms at each point!
As an example, consider the function defined by
This is a differentiable — though not smooth — function supported on the interval . We can slide this over to define
, getting a differentiable function supported on
. From here, it’s an exercise to verify that this is a partition of unity. We must check that on the interval
we have
.
Product Manifolds
More drafts that didn’t go up on time!
Next we want to show that we have (finite) products in the category of manifolds. Specifically, if and
are
- and
-dimensional smooth manifolds, respectively, then we can come up with an atlas that makes the product space
into an
-dimensional smooth manifold, and that it satisfies the conditions to be a product object in our category.
So, we have our topological space already. What atlas should we put on it? Well, if we have a coordinate patch on
and another
on
, then we surely have
as an open subset of the product space. We just define
If and
are another pair of coordinate patches we can set up the transition function
Each of these factors is smooth since each is a transition function from one of the two smooth atlases we already know on and
. Since smoothness is determined component-by-component, it follows that the product mapping is smooth as well.
So we have an atlas making a smooth manifold. It should also be clear that its dimension is
, as asserted. But is it a product object? To see this, we need to consider the projections, which are the same as the ones we get from the underlying topological spaces. The first question is: are these projections smooth maps?
Well, let’s consider , projecting on the first factor by
. We pick a coordinate patch
on
and a coordinate patch
on
. We set up the composite:
which is one of the transition functions from the atlas on . Clearly this is always smooth, and so the projection
is a smooth map of manifolds. The same is true of the other projection as well.
Now, is this universal? That is, if we have some other manifold with smooth maps
and
, do we get a unique smooth map
? Obviously we have a unique continuous map, by just considering everything in sight as a topological space and forgetting the manifold structure. The question is whether this is smooth.
So, pick a coordinate patch in
and a patch
in
. We need to know if the composite
is smooth. But the target of this composite is , and a function to this real space will be smooth if and only if each component is. In particular, the first
components and the last
components must all be smooth, which means that our function is smooth if and only if both projections
are. But these are both smooth since we assumed that and
were smooth maps.
Thus the product manifold really is the product in the category of smooth manifolds, as we asserted.
Open Submanifolds
Eek! None of these drafts went up on time!
In principle, we know what a submanifold should be: a subobject in the category of smooth manifolds. That is, a submanifold of a manifold
should be another manifold, along with an “inclusion” map which is smooth and left-cancellable.
On the underlying topological space, we understand subspaces; first and foremost, a submanifold needs to be a subspace. And one easy way to come up with a submanifold is just to take an open subspace. I say that any open subspace is automatically a submanifold. Indeed, if
is a coordinate patch on
, then
is a coordinate patch on
. The intersection
is an open subset, and the restriction of
to this intersection is still a local homeomorphism. Since the collection of all coordinate patches in our atlas cover all of
, they surely cover
as well.
As a quick example, an open interval in the real line is automatically an open manifold of , and so it’s a manifold. Any open set
in any
-dimensional real vector space is also automatically an
-manifold.
More generally, it turns out that what we want to consider as a “submanifold” is actually somewhat more complicated, and we will have to come back to this point later.
